this post was submitted on 04 Feb 2024
543 points (97.5% liked)
Asklemmy
44147 readers
1353 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- [email protected]: a community for finding communities
~Icon~ ~by~ ~@Double_[email protected]~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
But that game in the screenshot looks like it's a thing, I saw a video of it. Like somebody could make that in Unity in a week or so.
Why not release Bridge Blasters or whatever the fuck it's called, and then when it's a surprise hit, put a ton of resources and all your worst money grubbing microtransactions into Bridge Blasters 2 DX Extreme. Then when people see that advertised, they'll go "oh Bridge Blasters, I remember that, I'll give that a go", rather than going "huh, another scam game. fuck that".
Because no matter how "easy" you think it is to build said game, it's always easier to build a video. You don't have to make the whole thing. You don't have to use unity. You don't have to have actual mechanics. You don't need save states. You don't need an app store listing. You don't need other screen shots.
But no matter what, when you release the game, you're going to want to make these ads. So why not just make the ad, then run it, and see if it's worth it?
As simple as you think it is to make these games work, it's always cheaper to not do the whole thing and just do a subset. Hell, even making the game and just only doing one level and not making any controls is easier and would still be more than enough to make the video.
The number of people that see it as a scam game is nothing next to the target audience when it's released. It's a drop in the bucket. So it's well worth the savings.
Except unity is dead. It died by terminal enshittification.
"Not dead," you say? Yet, I say.