this post was submitted on 04 Feb 2024
543 points (97.5% liked)
Asklemmy
44147 readers
1361 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- [email protected]: a community for finding communities
~Icon~ ~by~ ~@Double_[email protected]~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is brilliant for them. They basically take the elevator pitches from the concept phase of design and toss them at players to see what sticks. Don't even have to get to the point of a vertical slice to playtest, just a conceptual animation of gameplay.
Yeah, this makes me so fucking mad as a player but like.... It actually works super well so I can't blame them.
Mobile gaming is full of shitty elevator pitches and super high failure rates so it just kinda.... Makes sense.
But I still hate it.
Absolutely, I hate it, too. It's like how the more I learn about advertising, the more disgusted I become as I discover that it's all just malicious psychology to push the buttons in your brain to get you to do what they want, but it's still brilliant psychology that they've honed after more than a century of practice. I hate it, but I can't deny it works.