this post was submitted on 12 Jun 2023
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I don't have a problem with the time management itself as much as the fact that, at least up until the third (second? I don't know, the one about the asshole artist) palace you never get to understand it and enjoy. There's always something to do to push the story forward (but actually not, because we absolutely need to meet to say the same two things we said the night before and come to the same conclusion) or some tutorial that prevents you from actually hang out with a character or do anything else, and when finally you get enough time to get the hang of it and start planning your days there's some other stuff that gets in the way.
Maybe if the story was more condensed in terms of dialogue/useless filler and more diluted in terms of when the game stops for story events it would have been nicer.