this post was submitted on 23 Jan 2024
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[–] thegoodyinthehoody 1 points 10 months ago (1 children)

I thought streaming games took more data because there was no optimization pass throughs, like Netflix can store the popular videos close to population centers and they can encode each video with knowledge of what’s coming up in its future as well as its past, where gaming videos need to be generated and encoded on the fly and could be anything

[–] [email protected] 0 points 10 months ago* (last edited 10 months ago) (1 children)

It would still be the same amount of data at the endpoint, regardless of where they’re stored. It just costs the ISPs more for upstream bandwidth because it’s not cached in their data center.

Though a company with Sony’s reach might be able to convince ISPs to put gaming machines in the same place.

But as for the stream itself, it’s just h265 encoded video, not really different from any other video.

[–] [email protected] 0 points 10 months ago

It's not the same because of fps. You're not playing those games at 24 fps.