this post was submitted on 23 Jan 2024
121 points (96.2% liked)

Games

16960 readers
595 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 17 points 11 months ago (1 children)

Sending data over audio was how dial up Internet worked. My guess here is that the audio playing hardware loses the ability to come to a stopping point at the end of the audio file after a crash and starts playing the data in the memory after the audio file ends as if it were audio.

[–] [email protected] 8 points 11 months ago (2 children)

It might also be a debugging behavior built into the device

[–] sugar_in_your_tea 2 points 11 months ago (1 children)
[–] MomoTimeToDie -1 points 11 months ago (2 children)

The guy who uploaded the video that corporate content farm is "reporting" on actually covers exactly why this happens. In short, the gba plays sound from a certain part of ram, which a cpu interrupt continously refreshes. In the event of a crash, it keeps playing sound, but doesn't get the interrupt to keep it playing the proper data from ram. If you let it cycle through all of ram, it eventually leaks out and just starts playing, well, everything else, eventually getting to the game rom. Relevant Videos

[–] sugar_in_your_tea 1 points 11 months ago

Interesting. I'm check those out, thanks!

[–] [email protected] 1 points 11 months ago

Here is an alternative Piped link(s):

Relevant

Videos

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.

[–] [email protected] 1 points 11 months ago (2 children)

Why would you debug over audio when you can use a cable?

[–] [email protected] 5 points 11 months ago (1 children)

A signal is a signal. For system hardware developers it might have been a quick and dirty way to debug the hardware. It could also be an abandoned feature for low level developers and cartridge development teams. We may never know the real answer but it’s not an unreasonable thing to use the thing designed to output waves as a quick hookup point for logic analyzers / oscilloscopes.

[–] [email protected] 2 points 11 months ago

I had a major brain fart and forgot you can connect audio over a cable too. Yeah, now that I'm thinking about it more it wasn't that uncommon to transfer data over aux back in the day. I was imagining using a microphone which would have been silly.

[–] [email protected] 1 points 11 months ago

I really don't know.

If I had to guess possible reasons off the top of my head:

1: the aux cable and port are a very common for factor for electronics of all sorts, especially computers. So you could probably transfer that data to non-Gameboy devices and not have to manufacturer more proprietary GB ports which you may also have to write drivers for on your non-GB hardware. And your customers would also go through the hustle, if you require them to use your proprietary debugging hardware and drivers, when they inevitably test and debug their own games for your console.

2: in the event of a crash, the kernel might better be able to handle the aux than the proprietary port. Pure speculation by me.

Regardless of any possible reasons or strangeness, it just seems much more probable to me that the behavior of dumping the rom over the audio port is a design choice rather than a coincidence.