this post was submitted on 06 Jun 2023
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Gaming
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I don't know if improving is the right word, but the amount of transformative mods older games like Doom, Half-Life or Unreal Tournament (and not just shooters ofc) had, was wild.
Team Fortress started as a Quake mod, Counter-Strike as a HL mod, DotA as a Warcraft 3 mod.
Nearly all of the biggest competitive multiplayer/esports genres of today started as mods.
Why?
Multiplayer games require other players! Mods generally come with a 'built-in' playerbase and a very low barrier for entry. The vast majority of innovation in the multiplayer space comes from mods, since trying something new as a commercial title has a huge risk of never establishing a big enough playerbase and just dying out before anyone tries it.
Don't forget the Auto Battlers (Teamfight Tactics and such) that came from Dota 2, which is some crazy Mod-ception
Aliens TC for Doom was amazing