this post was submitted on 21 Jan 2024
133 points (90.3% liked)
Games
16807 readers
867 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The problem as far as I understand is Nintendo doesn't have the same degree of control over Pokemon that they have over their other IPs since they share ownership of the franchise with Game Freak and Creatures Inc. I bet they'd like to hold Pokemon to the same standards as Mario or Zelda and probably just can't... Or maybe they just don't really care considering how Pokemon games sell like crazy no matter how much effort is put into them.
They own 1/3rd of Pokemon, but the games are made by game freak which also has 1/3. The final 1/3 is owned by creatures Inc which is a joint venture.
Nintendo doesn't make the games, they just publish them, game freak is responsible for the games.
IMO there are a few problems with how Pokemon is developed. First, they impose an intense release cycle with release dates that are inflexible. This is because Pokemon is a multi media experience with tons of merchandise and media that depends on the next generation coming out, and despite the games now needing a much larger scope, they have not slowed down the release cycle.
Second, they haven't really expanded their development staff since the DS days. It's not that they're cheap, it's that the director of the games prefers working with smaller teams and never adapted to building a larger team which is necessary for the bigger scope of the games.
I actually think the developers themselves are very talented as they're still putting out games with large scopes with a ridiculous release cycle and team size. I think their issue is mis-management, not talent.