this post was submitted on 08 Jul 2023
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I tend to dream big alot and i tend to want thing sinstantly with this age of tech and it can be annoying at times. i even reaserch thing sbut never do them i wonder if ther eis a way to dream small and what might that look like?

like i want to start a youtube channel with my low-end pc and my fmaily says it dosent hurt to try but im not sure, i want to do gaming but everyone does gaming and im very limited with my pc, etc i could go on but i wont.

my interst will probrably change to something tommorow which is annoying.

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[–] sugar_in_your_tea 4 points 1 year ago (1 children)

Exactly. I've always wanted to build a big 3D game, and here's what I've done already, and what I plan to do:

  1. learned software dev on the side
  2. built small games on a website
  3. went to school in software development and hit a job
  4. learned basic 3D modeling and modeled basic things (my house mostly)
  5. built basic 3D game to load models into - learned a bit of Unreal Engine, Unity, and Godot
  6. did nanowrimo to learn how to construct stories
  7. bought a 3D printer so I could print some of my models/motivate me to make more models

I'm attacking my goal from multiple angles. I still suck at 3D art, but I know enough that I can build enough to get by. The main thing I lack now is time, but all the while I'm whittling away at my dream. I have some partially built games, most of which are blocked by not having enough 3D models (which I'm slowly building).

I'll probably never actually make a big 3D game, but I'm having a ton of fun and learning a lot on the way. If I ever get really serious about it, I'll probably hire out the 3D modeling, but I still enjoy the challenge for now.

[–] [email protected] 1 points 1 year ago (1 children)

Does your dream require you to make the game alone? To make the models yourself? To have creative direction? For it to be a standalone game? Colaborating with projects such as Beyond Skyrim involves a lot of what you would be doing in your dream, and even if it doesn't completely cut it, it may open a lot of doors for you merely by virtue of getting in contact with the other developers.

[–] sugar_in_your_tea 1 points 1 year ago

I'm not sure. I think I would be happy collaborating if the project was interesting, and I've certainly collaborated on other FOSS projects.

I'm not looking for fame or anything (in fact, I hate being publicly recognized for anything), I just want to work on something interesting, and I have a ton of ideas for game ideas. For example:

  • games with completely player-driven economies
  • asynchronous gameplay - as in, players have very different goals/gameplay depending on the role they play; think Android:Netrunner, but in an action game, or maybe a MP Dwarf Fortress where some play in fort mode and others in adventure mode, in the same world
  • build something with a mobile app in an interesting way - i.e. something like EVE Online where you do trades and automate quests on mobile, and then do fights on desktop

Basically, I want to build something new, not rebuild something proprietary. I don't know much about "Beyond Skyrim," but it doesn't sound like what I'm looking for.

If I find the right project, I'll jump in. But most of what I see is just mods or recreations of existing games.