this post was submitted on 08 Jul 2023
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Exactly. I've always wanted to build a big 3D game, and here's what I've done already, and what I plan to do:
I'm attacking my goal from multiple angles. I still suck at 3D art, but I know enough that I can build enough to get by. The main thing I lack now is time, but all the while I'm whittling away at my dream. I have some partially built games, most of which are blocked by not having enough 3D models (which I'm slowly building).
I'll probably never actually make a big 3D game, but I'm having a ton of fun and learning a lot on the way. If I ever get really serious about it, I'll probably hire out the 3D modeling, but I still enjoy the challenge for now.
Does your dream require you to make the game alone? To make the models yourself? To have creative direction? For it to be a standalone game? Colaborating with projects such as Beyond Skyrim involves a lot of what you would be doing in your dream, and even if it doesn't completely cut it, it may open a lot of doors for you merely by virtue of getting in contact with the other developers.
I'm not sure. I think I would be happy collaborating if the project was interesting, and I've certainly collaborated on other FOSS projects.
I'm not looking for fame or anything (in fact, I hate being publicly recognized for anything), I just want to work on something interesting, and I have a ton of ideas for game ideas. For example:
Basically, I want to build something new, not rebuild something proprietary. I don't know much about "Beyond Skyrim," but it doesn't sound like what I'm looking for.
If I find the right project, I'll jump in. But most of what I see is just mods or recreations of existing games.