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submitted 6 months ago by [email protected] to c/[email protected]

Honestly, a bit surprised by this. It wasn't even on Steam. Hopefully switching to an open source SDK will get this back up.

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[-] [email protected] 56 points 6 months ago

You know, you chose a bad post to get edgy.

Valve is actually one of the companies that treats fan projects very well, sometimes they'll even let you sell your project on Steam (see Black Mesa remake).

[-] [email protected] 17 points 6 months ago

Valve is actually one of the companies that treats fan projects very well

Well, not this fan project…

[-] [email protected] 10 points 6 months ago

No, but one example does not define everything.

[-] [email protected] 2 points 6 months ago

No, but one example does not define everything.

Before the announcement of Counter-Strike 2, a hobbyist team made a prototype of CSGO in Source 2. Then Valve made them stop. Same with TF:Source2 now.

[-] [email protected] 3 points 6 months ago

Yes, but Valve didn't block it based on their own IP. The focus really should be on the fact that Nintendo is so litigious. This was a fan project of a non-Nintendo IP. Their reputation is preceding them.

[-] [email protected] 15 points 6 months ago* (last edited 6 months ago)

Yeah... what this likely means is one or both of two things, for this Portal Demake and the Source 2 TF2 thing mentioned by another below:

1: Valve is still quite protective of their IP and may be working on their own new releases of some kind in these IP franchises.

and/or

2: Valve is still quite protective of these IPs and may have identified something like serious misconduct regarding something about these particular projects, or the people working on them... or they just are not looking to be even good quality games, and Valve does not want their actual games to be associated with or confused with games they expect to be of low quality.

I realize option 2 there is a bitter pill for many to swallow, but we are talking about a gaming company that is fairly well known for taking actually good mod ideas and at least attempting to hire or in some capacity work with the devs to create what often turned out to be successful games.

They are notorious for high standards in their own IPs. You've got Black Mesa and I think theres one HL2 mod that focuses on you as Commander Shepard from Opposing Force that were both actually greenlit to be sold, for money, as games on Steam, as well as a large number of successful HL2 mods that were not cancelled and are distributed for free by Steam, including Entropy Zero 1/2 and MINERVA.

Its actually pretty uncommon for Valve to DMCA Cease and Desist over mods... theres probably more at play here than just Valve are big meanie heads.

[-] [email protected] 4 points 6 months ago

The actually law DEMANDS you defend your IP or you effectively lose it

[-] [email protected] 2 points 6 months ago

Damn, remember when Sega lost the sonic IP to all the fan games?

[-] [email protected] 1 points 6 months ago

Yep.

After a tiny bit more research, it looks like for the Portal Demake, Valve did not even actually issue a Cease and Desist, they actually just heavily recommended the project be cancelled /out of fear of the devs being fucked by the far, far more absurdly litigious Nintendo/.

While I think Nintendo's actually legal argument in that, which would basically be that a whole art style from the lower res and lower poly graphics constitutes essentially their brand ... I think this is bullshit and legally dubious, but of course Nintendo has faaaar more money to throw at lawyers than some random indie dev, so theyd likely have their lives ruined one way of another.

[-] [email protected] 1 points 6 months ago

The actually law DEMANDS you defend your IP or you effectively lose it

Portal64 builds the ROM locally. A legal copy of Portal for PC is required to extract and convert the assets. Websites distributing the finished ROM are liable for copyright violation against Valve but Valve isn't liable for anything regarding that fan project by Nintendo.

[-] [email protected] 1 points 6 months ago* (last edited 6 months ago)

You know that's not how lawyers view projects in development

[-] [email protected] 1 points 6 months ago

You know that’s not his lawyers view projects in development

You know that Nintendo's lawyers did not even raise a finger, right?

[-] [email protected] 1 points 6 months ago
[-] [email protected] 1 points 6 months ago

When did I say Nintendo

The repeated claim is that Valve acted on behalf of Nintendo because it uses APIs copyrighted by Nintendo. At no point did Valve protest the use of their assets.

[-] [email protected] 4 points 6 months ago

It's explained in the article, actually. ;)

The project was using Nintendo proprietary libraries, and Valve's already shown on previous occasion that they don't really want to go to court with sue-happy Nintendo.

[-] [email protected] 1 points 6 months ago

The project was using Nintendo proprietary libraries, and Valve’s already shown on previous occasion that they don’t really want to go to court with sue-happy Nintendo.

Why would Valve be sued by Nintendo, considering that they aren't involved with that fan project at all?

[-] [email protected] 1 points 6 months ago

Dear fucking god yeah then Valve was definitely trying to save these idiots from themselves, thats nearly certain to get them fucked.

[-] [email protected] 10 points 6 months ago
[-] [email protected] 2 points 6 months ago

Sure did. It's really not that hard to understand why Valve would not let someone remake a game that still hovers at around #50th place in Steam's most played games globally...

[-] [email protected] 3 points 6 months ago

Nah, he's good

[-] [email protected] 2 points 6 months ago

Valve is actually one of the companies that treats fan projects very well,

Except when they don't feel like it. See "Team Fortress: Source 2". https://www.shacknews.com/article/138260/team-fortress-source-2-cancelled-dmca

this post was submitted on 12 Jan 2024
456 points (97.7% liked)

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