this post was submitted on 10 Jan 2024
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I mean, I'm not saying it doesn't have its uses, just... I dunno, for most use cases it just feels like solving a bloat issue by raising the capacity, which just leads to more bloat.
I'm not sure PCVR has enough useless or unoptimized overhead for my complaint to apply to it, but for most things, I think it's past time to stop throwing more resources at it and address the underlying problem.
Agile development.
(I'm kidding, but only a little bit honestly)
we definitely need to rethink agile and bring back good QA and requirements documentation. But yes with VR specifically, at the resolutions and framerates it requires, video signals must undergo costly and lossy compression to be transmitted wirelessly between PC and HMD, even with wifi 6 (though wifi 6 is much better than previous generations)