this post was submitted on 09 Jan 2024
61 points (94.2% liked)
Patient Gamers
11562 readers
118 users here now
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I played a bit of daggerfall.
I decided to roll with a bard, slapping on a full suit of chainmail and taking up a bow and fist fighting style. I learned a few recovery and utility spells, and began my first adventure!
I regret to say it was more tedious than fun. Clearing dungeons is an enormous hassle, and theres no way (that im aware of) to find the quest items in them other than just scraping the whole thing. If there's a way to make that experience better, I'm all ears.
The cities really made me appreciate the later game's deliberately reduced scale, I'll take the 20 residents of whiterun over the exhausting and innumerable randomly generated creeps in Daggerfall city.
Did you end up playing the unity remake or the original?
I don't have much experience with either but I know the game decently well, I know there are a lot of mods being spun up for the unity version and I wonder if any of those would clean that issue up for you.
Interested to hear how you felt about it overall since I was considering it myself since the 1.0 unity release. I suspect I will have a very similar experience to you, though.
Unity version for sure. I might take a peek over on the nexus and see what's what there before giving up on it.
I appreciate daggerfall for its historic significance, but it just doesnt scratch the same itch as 3 4 or 5. It reminds me a lot of older tabletop games in its core gameplay loop, which isnt bad exactly, but it leaves a lot to be desired when you could just be booting up a VTT and delving randomly generated labyrinths with pals instead.