this post was submitted on 12 Jun 2023
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Gaming
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It's weird, I liked a lot of the things they did mechanically: I liked that they filled a lot of "negative possibility space" where if I saw a boulder on top of the hill and decide to push it just for fun, the game acknowledges it. The freedom of traversal was also interesting.
But I really disliked how they did lots of mini-dungeons instead of some really in-depth ones. I was very disappointed in the first Legendary Creature what whatever they're called, and kinda switched off after that.
Did you do the Lightning Temple in TOTK - that felt a lot like Ocarina Of Time (it's based on the Spirit Temple).