this post was submitted on 19 Dec 2023
80 points (90.0% liked)
Patient Gamers
11013 readers
58 users here now
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Not especially.
A few years back, in November 2020, Bungie decided to vault all of the DLC before their most recent at the time (Shadowkeep); this was to both keep the game fresh and without cheesy weapons and whatnot, as well as to keep the game size lower. The thing is, those campaigns and raids that they vaulted? Those were the only Free-to-play aspects aside from the basic game modes at the time.
What I'm getting at here though is that because they got rid of those experiences, a lot of the story elements that were previously established with those campaigns were gone. Now the only way to experience them is to: a) Look at the in-game Timeline b) read the lore books in their tab, or c) watch YouTube for a good 2 hours at least to figure out what the hell the Fallen are, why the Witness is our Big Bad, and why Taniks always comes back.