this post was submitted on 18 Dec 2023
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I have my own language mappings in my homebrew. Most of them only appear as names since most people speak Common, but I did include some people in my game who don't. (I make sure that they are some who speak a language that I speak too.) So the mappings are:
Haha holy shit.
"The dragon rears back and bellows 'DO NOT REDEEM! WHAT ARE YOU DOING??'"
Tolkien was primarily a linguist, so the languages he made were actually based on real languages. Tolkien elvish is based on Finnish.
Why not just you Elvish for Elvish?
Because I don't speak Quenya. (I wrote the signature of an Elvish character in Tengwar, but that's about it.)
I thought Kenku couldn't speak
That was pre-MotM, and also Forgotten Realms lore which holds no water in a homebrew setting.
Oh cool. I'm only really familiar with them from the 5e Monster Manual and Volo's Guide to Monsters, I'll have to check out Monsters of the Multiverse. Also this is probably a stupid question but what is Forgotten Realms lore?
The Forgotten Realms setting is the "default" D&D setting. Most published adventures take place in it, specifically a small part of it (planet: Toril, continent: Faerun, region: Sword Coast, the west coast of Faerun; this region has a number of famous cities like Waterdeep, Baldur's Gate, Candlekeep, Neverwinter, etc...). The vast majority of lore that you can find in books like the Monster Manual specifically relate to this setting (Volo, Mordenkainen, Tasha, Xanathar, etc... all live there anyway). It also has many famous characters and deities (e.g. Corellon, Gruumsh, Moradin...), countries, cultures, even some languages. And it also includes things like the Kenku curse.
But of course if you're running a homebrew setting like I do, you can feel free to cherry-pick it or just straight-up ignore it.