this post was submitted on 18 Dec 2023
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[–] [email protected] 21 points 9 months ago (2 children)

laughs at Sony because of the inevitable patent challenge from Valve via Left 4 Dead.

[–] [email protected] 14 points 9 months ago

The original Homeworld also scaled difficulty based on how well you were doing on previous levels.

[–] [email protected] 6 points 9 months ago* (last edited 8 months ago) (1 children)

Huh, I didn't know about that mechanic in that series. I never really did end up liking L4D much, and thinking back on it, probably my biggest issue with the game was a feeling that I never really improved. No matter what I did, every time I played felt like I couldn't catch up, and it wasn't an enjoyable, "challenging" feeling. It was just frustrating.

[–] [email protected] 9 points 8 months ago (1 children)

One of the defining concepts in the game was the "director", an overarching map managing system that kept the desired pacing of the game in real time.

[–] [email protected] -5 points 8 months ago (2 children)

Ok? I'm not saying it didn't exist, just that I wasn't aware of it.

[–] MrScottyTay 8 points 8 months ago

He's not saying you said it didn't exist he's just explaining what it was and did since you said you didn't know of it.

[–] [email protected] 5 points 8 months ago (1 children)

All good, just explaining briefly what it did and what valve called it.

[–] [email protected] 1 points 8 months ago

Gotcha. I got the jist of it, but thanks for the additional info.