this post was submitted on 14 Dec 2023
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[–] [email protected] 11 points 11 months ago (2 children)

It's tough to make games, so I cut the Devs a lot of slack. Starfield was definitely too ambitious for the engine they built it on but it's probably the best it could possibly be... With that engine.

[–] [email protected] 3 points 11 months ago

I'm sure that's a factor in exploration but the engine doesn't prevent them from adding a more interesting story, lore, and decent voice acting.

[–] sugar_in_your_tea 2 points 11 months ago

I disagree, I'm pretty sure the same-y dungeons and lack of interesting space traversal (but requirement to engage in it) was a design choice, not an engine limitation. I'm happy to cut them slack on a lot of things, but not game design.