this post was submitted on 29 Nov 2023
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What made Bethesda games decent was how dense the maps were, but there is no density here.
Skyrim and Fallout are games where you can pick a direction, go, and probably find something weird or interesting - a side quest, a fun environmental story, etc. Starfield literally cannot have this by design because everything is on a different planet, in a different system - the density of the map is gone, and scattered across a giant cosmos that can't be navigated without loading screens.
What happens on a procgen planet if I pick a direction and go? The same thing, every time - a boring cave or outpost filled with the same bullet sponge spacers as literally everywhere else.
There needs to be actual stuff to do outside of quests to make the game fulfilling. There's so much nothingness.
The cities are more dense, actually. The open space is far less dense though.
Skyrim and Fallout 3/4 were games where you could pick a direction and find something fun. New Vegas isn't, but it more than made up for it with roleplaying and quests, which Starfield generally does better than Skyrim, Fallout 3, and Fallout 4.
The procgen content is 5-10% of the game, Starfield just fundamentally isn't a Skyrim clone. Trying to play Starfield as though it is is just determination to be disappointed.
Do I think Starfield is perfect? Absolutely the fuck not, it's just not an imperfect game because it isn't Skyrim, it's an imperfect game on its own merits.
I just think it needs a ton of work before it has a Cyberpunk-level renaissance.
100% agree! Thankfully, Bethesda games function almost similar to FOSS, and will be fixed by the community. As I've demonstrated, the fixes for Starfield meaningfully boil down to a well-balanced survival mode, and reducing the locus of exploration and adding more locations to the proc-gen pool. These are 100% achievable via mods.
DLCs are planned in abundance for Starfield, and will similarly go a long way in adding more hand-crafted content.