this post was submitted on 29 Nov 2023
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[โ€“] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

It barely even did that right. What makes Bethesda games work is that they're such an a dense amount of content on a map, but because they partitioned this out through different points in space, it just felt like it was floating around everywhere.

[โ€“] [email protected] 5 points 1 year ago* (last edited 1 year ago)

It's such a joke how disconnected everything is.

Jemison is at least three separate zones, Neon is cut in half, and this is in an age where we have city-scale games that have absolutely no loading screens during traversal - Cyberpunk and Spider-Man to name a few. That's like a New Vegas-era problem from a decade ago, where we had to cut Freeside in half. Made sense then, unacceptable now.

Everything is behind a loading screen, usually triggered by fast travel.