this post was submitted on 02 Jul 2023
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The two major things I loved about BOTW and TOTK were the flexibility of the puzzle solutions and the story; I think if those aspects can be put into a new world and setting, I would be very happy.
Also in both games if a puzzle is too hard or you’re just not in the mood, you can step away and do something else; I loved this, it lets your mind refresh so to speak. I want the new game to feel this welcoming.
I agree with this.
In a later part of Tears of the Kingdom, I was presented with one puzzle. A large object needed to be transported up and to the other side of a large room. There was a big spiraling rail going up to the other side, along with a hook and some Zonai fans. So I thought "Just stick it to the hook and propel it up with fans." Easier said than done, unfortunately, because there were supports along the rail that would stop it from moving further.
But then I remembered I had time powers. So I just grabbed the object, held it up about halfway on the other side for a good 10 seconds, and let it fall. Then I just climbed up the other side, rewound time on the object to lift it back into its midair position, and grabbed it with ultrahand.
You’re talking about the room to retrieve the arm or leg for the construct?
I just went through that room yesterday.
You just hang the hook sideways and problem solved. It will pass through all the supports, carrying the box.
That's it exactly. I thought it might be something along those lines, since there is obviously a solution they intended with the way the room is set up. But ultimately, after finnicking around with it for a minute or so, it just dawned on me that lifting it and rewinding time would just be way quicker and more direct, so that's what I did. The way this game is able to accommodate multiple solutions is a thing of beauty.
I know exactly what puzzle you're talking about. I did pretty much the same thing lol