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A proposal for java's "throws" in python: Extend type hints to cover exceptions
(discuss.python.org)
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I disagree, I'd instead like to move toward handling errors as logic, and keeping exceptions for actually exceptional cases. If you're expecting an exception, that's data.
So here's my proposal:
For the first (not exactly a monad, may need a new type to wrap things):
For the second:
And the third:
I like this much better than having try/except blocks throughout the code, and reserve those only for logging and whatnot at the top level. If you document exceptions, people will use them even more as data instead of exceptions.
So only raise if you want it to bubble all the way up, return errors if it's just data for the caller. Libraries should almost never raise.
My point is that I don't like using exceptions for communicating regular errors, only unrecoverable faults. So adding features to document exceptions better just doesn't feel like the right direction.
Maybe that's un-Pythonic of me, idk. From the zen of Python:
Using monads could let programmers silently pass errors.
I just really don't like the exception model after years of using other languages (mostly Rust and Go), I much prefer to be forced to contend with errors as they happen instead of just bubbling them up by default.
Handling can mean a lot of things. You can use a sigil to quickly return early from the function without cluttering up your code. For example, in Rust (code somewhat invalid because I couldn't post the generic arg to Result because lemmy formatting rules):
That question mark inside
my_func
shows the programmer that there's a potential error, but that the caller will handle it.I'm suggesting something similar for Python, where you can easily show that there's a potential error in the code, without having to do much to deal with it when it happens if the only thing you want to do is bubble it up.
If we use exceptions, it isn't obvious where the errors could occur, and it's easy to defer handling it much too late unless you want to clutter your code.
That's where the difference between exceptional cases comes in. Rust and Go both have the concept of a panic, which is an error that can only be caught with a special mechanism (not a try/except).
So that'll cover unexpected errors like divide by zero, out of memory, etc, and you'd handle other errors as data (e.g. record not found, validation error, etc).
I don't think Python should necessarily go as far as Go or Rust, just that handling errors like data should be an option instead of being forced to use try/except, which I find to be gross. In general, I want to use try/except if I want a stack trace, and error values when I don't.
I disagree. You should be checking your input data so the divide by zero is impossible. An invalid input error is data and it can probably be recovered from, whereas a divide by zero is something your program should never do.
If having the error is expected behavior (e.g. records/files can not exist, user data can be invalid, external service is down, etc), it's data. If it's a surprise, it's an exception and should crash.
I'm proposing that the programmer chooses. The whole design ethos around Python is that it should look like pseudocode. Pseudocode generally ignores errors, but if it doesn't, it's reasonable to express it as either an exception or data.
Documenting functions with "throws" isn't something I'd do in pseudocode because enumerating the ways something can fail generally isn't interesting. However, knowing that a function call can fail is interesting, so I think error passing in the Rust way is an interesting, subtle way of doing that.
I'm not saying we should absolutely go with monadic error returns, I'm saying that if we change error handling, I'd prefer to go that route than Java's throws, because I think documenting exceptions encourages bad use of exceptions. The code I work on already has way too many try/except blocks, I'm concerned this would cement that practice.
It's not an explicit design goal, but it explains a lot of the Zen of Python and other pushback on PIPs, so to me it's always been an unwritten design goal (be as close to pseudocode as practical, but no closer). It's also how I generally write code (start with Python "pseudocode," then decide what to use in production).
For example, from the Zen of Python:
Being clever in Python is a bad thing, just as it is in pseudocode. Python will never win awards for performance, so if you need that, you drop in something non-Python to do the expensive operations to keep the rest of the code clean and obvious.
If you think of Python as pseudocode, everything else makes a ton more sense.
Ideally, you just test for input variables outside of the function and do neither. Something like:
This throw exceptions if the preconditions fail, but those can (and should) be removed for production since their primary purpose is to inform the developer of the preconditions and catch mistakes in development. In production, you'd rely on some kind of schema validation to ensure the asserts never trigger (I'm partial to Pydantic).
So ideally you'd never expect a divide by zero or clutter your code with zero checks outside of those asserts (which shouldn't be relied on) because you've already prevented those cases from happening.
Assertion errors should never fire, they're merely there for documentation and catching mistakes in development. Any assertion is merely a sanity check (the value should've been checked before calling the function), which is why they're disabled in production.
In fact, I conceptually like the way D makes checking preconditions and postconditions explicit. However, it's clunky in practice imo, so asserts are usually elegant enough. I honestly only use asserts when it's the clearest way to document the usage constraints.
No, I use them for communicating data errors and whatnot and have a bunch of custom exceptions in my code. It's the current Pythonic way, so that's what I do.
However, I don't like that pattern and find it to either hide errors or clutter my code. I much prefer the Rust style of error handling where errors are always acknowledged when they can happen, but usually handled at a higher level (like you'd do in Python, but with explicit syntax to acknowledge a call could error). I find this gives me, the programmer, a chance to consider the error case to correct logical mistakes before actually running any code, and it also improves code reviews because it's obvious to the reviewer that the code could error. I've had far too many bugs caused by not knowing or forgetting a call could raise an error.
When did I say that? I use it at my day job and actually argued against using Rust for our project because Python maps really well to our problem domain. Our project is hundreds of thousands of lines of Python across a dozen or more microservices, and it has served us well.
Criticizing a language doesn't necessarily mean I don't like it, it just means I think it could be better. Python is generally my first choice unless I know I need top performance and correctness out of the gate. For example, I'm writing a distributed lemmy competitor in Rust in my free time for various reasons (mostly I don't want to deal with Python installers, and there's no server component), and also building a game in Godot in GDScript (very similar to Python, even worse in perf). There are very few languages I actively dislike.
That said, in general, I prefer functional-style programming, and exceptions are one glaring wart that makes FP in Python feel bad. I want that to be better.
Monads are only clunky because Python doesn't really support them.
And I agree, I don't think we should change existing exception handling, just allow the programmer to interact with it differently. I'd love to be able to turn exceptions into monads with a little bit of syntax. Under the hood, Python would still do the try/except, but my code would use exceptions as values instead. You'd still be able to use the older try/except explicitly just like you can express a list comprehension as a generator manually, you'd just have the option to do something else if it's cleaner in your project.
That said, exceptions as values isn't a hill I'm willing to die on, but I will push against "throws" being added, and optional chaining is a hill I'm willing to die on.
Anything but over9000 variations of nullables like in C#
I'm not too familiar with C# (last used it like a decade ago), but I think the rules here would be pretty simple:
And maybe add an option to convert exceptions from a function to an Error value (maybe
some_func?()
to convert to error values? IDK, I haven't thought through that part as much).Hopefully that's simple enough to be useful.
If I were proposing this, I'd limit it to optional chaining since that's far more annoying to me currently.