this post was submitted on 07 Nov 2023
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PC Gaming

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[–] [email protected] 20 points 1 year ago (1 children)

We need to get back to the old days, where you bought a game and that was that. I don't mind paying additional for DLC later on, but only if it adds to the game. Not any of this loot box/character clothing/additional cars/shark card bullshit.

[–] [email protected] 0 points 1 year ago (1 children)

Aren't additional cars and clothing adding to the game?

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

No, not really. I mean if you want to give me them as additional bonuses or whatever, without any real world cost, then no harm no foul. But it'll be a cold day in hell when I spend real world money on virtual clothing for a character in a video game. Ditto with cars (excluding the game itself).

[–] [email protected] 1 points 1 year ago (1 children)

What about for games where clothing and cars are the point of the game?

[–] [email protected] 3 points 1 year ago (1 children)

Then I feel like it's important that those are included in the base game no?

[–] [email protected] 0 points 1 year ago (1 children)

Sure, but what about adding more a year later?

[–] [email protected] 1 points 1 year ago (1 children)

I mean, exactly how it use to function. Release a new game. If there is really enough content to warrant a paid product, just put that into the next title. Instead what we are getting is developers excluding content from the base game to release it a year later for a quick buck.

[–] [email protected] 1 points 1 year ago

What is the difference, other than the pricing, between content being excluded from the base game and sold a year later as an expansion and content being excluded from the base game to be sold as a different game a year later? Why is one okay and not the other? Why is the one that is cheaper for consumers the bad one?