Cities: Skylines
A Community for the Cities Skylines game by Colossal Order on Lemmy.
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About Cities Skylines
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
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➤ Simple Guidelines
➧1. All content must be related to Cities Skylines
➧2. No spam or reposts. Do not submit more than one of the same post/comment on this community or across multiple communities.
➧3. Be respectful. Harassment, abuse, name calling, and/or threats of any kind is not tolerated here. Any content, whether an image or a comment, that includes any kind of bigoted language or hate speech will be met with a permanent ban.
➧4. Check before posting · Posts about or which ask questions already addressed will be removed.
➧5. No advertisement or self-promotion. Do not use this community to advertise or self-promote. This includes (but is not limited to) websites, articles, blog posts, and brands. We welcome occasional links to your own off-site content like Twitch and YouTube/Invidious.
➧6. No NSFW Posts · Nudity: Obvious, implied or strategically covered · Content that is “sexually explicit”, gore.
➧7. Links · All shared links must be from Paradox/Colossal Order websites/forums, excluding links to Youtube/Invidious videos and trusted news sources (about the games). Latter ones must respect 'Rule 4'.
➧8. Piracy · Discussion is allowed, sharing links is not (view the rule above).
➧9. Memes · Memes are allowed, but please keep it low or it will be considered as spam.
Read the extensive Guidelines.
Comply with the Lemmy Code of Condute.
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Not gonna lie, if you gave me all the features of a modern city builder with 16-bit era graphics, I'd love it.
It doesn't need 16-bit graphics. It just needs some semblance of a grid. They need to bring back some of the ease of use that the old sim cities had.
It shouldn't be a challenge to get the thing to do what you expect it to do, whether that's connecting roads or building a bridge.
precisely why factorio > satisfactory
That and Satisfactory barely runs on the most powerful integrated graphics.
Yeah honestly it's like they remove the grid and to make the process convoluted as a way to extend the time required to plan to feel like content.. when instead it's just a fucking waste of time having to lay out roads to space shit out etc
I'm pretty sure they do it because it's nice not to be limited to a grid... the only problems are that the geometry tools need to be more sophisticated to deal with the flexibility, and the buildings need to include some that are designed to take advantage of irregular (trapezoidal, triangular, L-shaped, etc.) lots.
There needs to be a snap-to-grid option alongside a free draw option. They can certainly implement both.
It would be so nice just to choose a zone type with an inner road type, then lay a quick grid down, instead of having to lay each piece of road and designate each side section.
That's a feature that was around in some of the very early Sim Cities.
You have no idea how long it took me to find the"unpause simulation" button in Sim City 3000 when I first payed it.
I really love Urbek, although it's not as complex as cs. It focuses more on supply chains, the traffic management is completely nonexistent which makes it pretty easy but good for casual gaming in the evening.
I say not true 16 bit graphics, but rather Stardew Valley style pixel art.
And maybe add combat. And more choices for what to farm. You know what, just make Stardew Valley 2.
On that note, I'm very exited for Haunted Choclatier