this post was submitted on 19 Oct 2023
105 points (94.9% liked)

Games

16219 readers
553 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 10 months ago (4 children)

I've been thinking about this combination for a while. I'm curious how well it's gonna work, since factory games are usually the type of games that require a lot of attention. I can't imagine having to rebuild all kinds of complex recipices only to be attacked again by the time you fixed it. Then again, you can also get attacked on Factorio and there it works well.

Interesting game, sounds like something to keep an eye on

[–] [email protected] 4 points 10 months ago (2 children)

Mindustry did something similar to this (tower defense instead of RTS). It's actually a really fun game. It worked by simplifying the factory part enough that you could slap down things quick and dirty in between waves of enemies.

[–] [email protected] 1 points 10 months ago

Ah yeah true, I kinda forgot about Mindustry. There it works well indeed. Especially since it also has some interesting stuff like the Thorium reactor. Something like that would also work well in an RTS

[–] [email protected] 1 points 10 months ago

Ah yeah true, I kinda forgot about Mindustry. There it works well indeed. Especially since it also has some interesting stuff like the Thorium reactor. Something like that would also work well in an RTS

[–] [email protected] 2 points 10 months ago (1 children)

Yeah... If someone takes out a complex part of your production, is that going to just end your game because you can't practically divide your attention effectively? I can imagine a couple of ways around this, but it's a challenge. I suppose that's another layer of strategy in the whole game... But I also think unless it's very streamlined it's going to put a lot of people off.

[–] [email protected] 3 points 10 months ago (1 children)

Build redundancy, make sure you prioritize hardening and defending the right things, do the scouting to find their key infrastructure and target that?

There are valuable pieces in normal RTS, too. The main difference here is that you have more capacity to obscure and creatively distribute that value to make it harder to find.

[–] [email protected] 1 points 10 months ago

If it's anything like factorio you could probably sneak in, flip one component around, and then everything would grind to a halt while I panic and try to figure out what is wrong.

[–] [email protected] 1 points 10 months ago

I've been thinking of something similar too, not direct control of the units though. Would be two factories producing units and warring it out along different lanes.

[–] CancerMancer 1 points 10 months ago

Dyson Sphere Project is adding combat eventually so I guess we'll see soon enough.