this post was submitted on 16 Oct 2023
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[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (1 children)

That's why instead of raising the price of a new game to $70, They just added more microtransactions. I mean they tried raising to 70 but people wouldn't have it, but microtransaction just gets the "aww shucks" treatment.

They call it the gig economy, but if they were being honest they would call this the nickel and dime economy.

[–] [email protected] 3 points 1 year ago (1 children)

And then it went to to 70 dollars anyway...

[–] [email protected] 0 points 1 year ago (1 children)

This is a reflection of big budgets for games growing over time. Customers demand more, costs go up.

[–] [email protected] 1 points 1 year ago

That's not the point.

The statement was that they wouldn't raise prices due to backlash, so to avoid raising prices they added micro transactions.

But then they raised prices as well

And there was some backlash

And now games are more expensive upfront and we also have micro transactions. And games still sell.

My point is, prices only go up, any backlash will be temporary, and if they do it slow enough they'll keep enough of their base it won't matter.

All the streaming services do the same thing.