this post was submitted on 16 Oct 2023
769 points (97.9% liked)
Asklemmy
44176 readers
1283 users here now
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- [email protected]: a community for finding communities
~Icon~ ~by~ ~@Double_[email protected]~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This will date me, Missile Commander. When you lose the game doesn't reset, you had to reset it. So if you don't you just see dead cities on a screen, with silence. This was right about the same time I saw War Game. The only wining more is not to play.
The creator of Missile Command allegedly had this very same revelation while creating it, and suffered nightmares about nuclear annihilation. I like how the game just gets harder and harder, meaning that no matter how good you are at it, once the bombs start dropping then eventually every city will be destroyed anyway.
Doesn't it say "THE END" instead of "GAME OVER?"
Oh man I forgot about that! Yeah it does! It's been an age since I've played it.
Video game firsts fascinate me. You wind up asking, what defines a sidescroller, an adventure game, a first-person shooter? What is strictly necessary, to say a game involves sexuality, or contains gore?
I'm not sure what the first "political" game is. There's games about conflict and combat basically from the advent of video games as a concept. Most were digitized carnival games. Ducks move left to right, airplanes move right to left. It's just decoration that provides context for trivial mechanics. I'm not sure what degree of artifice separates the visual trappings of state power from glorification and endorsement. So I don't know when exactly video games first developed a political message.
But you can be damn sure it wasn't any later than Missile Command.