this post was submitted on 09 Oct 2023
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This isn't quite what you're asking, but Halo CE vs the MCC remaster. Halo: CE was superior visually-speaking to the MCC remaster because there were a lot of changes the MCC made to the lighting and textures which ruined the atmosphere of the original. That's not to say the remaster is bad, it just isn't good because it lost the original feel of the game.
When it comes to games that could never be remastered, I think Hylics 1 and 2 fit the bill for me. It's not that Hylics 1 couldn't look better, but so much of the visual style relies on photographs and claymation that it'd be very, very hard to do a proper "remaster". Hylics 2 is the same, except now there's video you have to remake instead of still images.
Agreed. That was the first time I had really had an attachment to an original and then played the remaster. Of course, these are my opinions, but it felt as if any level with an originally dark atmosphere completely lost it. All of the architecture was overcomplicated for no real aesthetic gain.
Being able to flip between the remaster and original with a button is a great feature, but really damned it further for me.
For the most part, a good remaster should feel as if it's a continuation of the original style, MCC's version of CE just felt like they did that a quarter of the way, then a giant mutation occurred and warped it the rest of the way into something... different
Specifically, MCC's version of Halo 1 is modelled after the Gearbox PC port of Halo CE, which is where the lighting and texture jank originates from.