this post was submitted on 10 Jun 2023
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I absolutely love raytracing... and on my 3080 it just doesn't look good enough yet to justify turning it on for most games. Maybe they just haven't implemented it well yet, but the reduced framerate in most games just isn't worth it, and I've hated effects like screen-space reflections since more or less they came out.
I think by the time we have a 50X0 or a 60X0 that raytracing will finally be fast enough to have it look good AND perform well. But for now it's mostly just a gimmick I turn on to appreciate, and then turn back off so I can actually play the game smoothly.
It might be that they'll put more time and effort into getting it looking right once more people can run it at all, too. I'm not sure what percentage of PC gamers have sufficiently new/powerful GPU's to run it, but I'd suspect it's still small, and I'd think there's only so much time and effort that devs will want to put into something that most people won't see at all, when they could spend those resources for other aspects of the game (including other aspects of graphics) instead.
The one thing I would really like now is better audio. Both stuff like better 3D positional audio (e.g. Deathloop if you turn that setting on - although the setting kept turning itself off for me, which was maddening) and more varied and complex sound effects and music. It can make a huge difference, even when people don't consciously notice.