this post was submitted on 01 Oct 2023
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Virtual Reality
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While I appreciate and partially agree with his view, I'm personally glad they did tackle MR as soon as it was viable.
I very much have a use case for it and I have been using the pro for it and being disappointed with the results. Our family hangs out together for hours every day. And while I can watch pretty much anything on TV and still enjoy both it and our conversations, lately I have taken to using mixed reality to continue participating in the social aspects of hanging out, while enjoying my own content. Usually I'm playing a game instead of watching TV.
With mixed reality on the Quest pro, I can still see everyone's faces and they can see enough of mine to get my facial expressions. But it's tough for me to always make out what is happening on their TV. So I mostly have to go by audio cues to follow along with their content and any conversations they have relating to it.
With the Quest 3, I'll be able to see their screen too.
And that's not even mentioning just how nice it will be to look at my phone front and center rather than peaking through a hole, or just in the lower quarter of my vision on a Quest pro without the light blockers on. Or pinning another floating screen to my phone, like a text document stickynote type thing. Augmenting my phone could get interesting.
Can't wait til VR is more compatible with outdoors, I know they work fine outdoors, and being careful/vigilant with it is enough to make it already completely viable. But companies aren't gonna jump on it or make software for that use case until it's less likely to lead to an increase in headset failures overall. But I would love for headsets to have GPS and cell capabilities. Augmented outdoor exercise games are the main thing I'm waiting for. Though of course there are also risks to exercise gamification to sort through. Same sort of thing, people being encouraged to do it without knowing the risks or participating in mitigating them for themselves. Tough to get stuff like that realised.