this post was submitted on 23 Sep 2023
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[–] [email protected] 107 points 11 months ago (1 children)

There's also the matter of future developers to consider. I'm in the process of looking at game engines to learn, and Unity has decisively crossed itself off the list. Even if current studios and developers stick with Unity, startups and novices would be foolish to pick a game engine that might suddenly decide to charge them out the ass with little to no notice. Existing developers have the issue where they already have tools and experience with Unity, but newer folks don't.

[–] WindowsEnjoyer 34 points 11 months ago (4 children)

Myself I really wish that Godot would finally start getting traction in being the most advanced and the most used game engine. And it's free.

Just look at Linux - it's free, most used and most customizable server platform, even tho paid alternatives (e.g. Windows server) exists. I wish Godot would become de facto standard game engine.

[–] [email protected] 14 points 11 months ago (1 children)

So you'd say you're waiting for Godot..

... To become s success?

[–] ClumZy 3 points 11 months ago
[–] [email protected] 7 points 11 months ago

Honestly, then use it. The more folk using it, the more people will be contributing to it, the better it will get.

Like all open source projects, if people don’t want them to wither on the vine then people need to keep the projects active in any way they can.

[–] [email protected] 4 points 11 months ago (1 children)
[–] WindowsEnjoyer 2 points 11 months ago
[–] [email protected] 3 points 11 months ago (1 children)

I doubt it will ever happen but if it dose that would be a perfect fit for open source, big studios could contributr and share parts of their progress between each other like big companies do in the Linux space and at that part it would probably become and stay the most advanced option fairly quickly because you can't compete with a entire industry and community at once!

[–] captain_aggravated 4 points 11 months ago

Godot should definitely be adopted more by the indie and small studio scene. I think there's going to be some folks who slide over to Unreal because Godot's 3D capabilities don't even match Unity's yet, but there's some stuff it can do, and it's in active development.