this post was submitted on 19 Sep 2023
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[–] [email protected] 2 points 1 year ago (1 children)

What are you basing this definition on? A rudimentary google search for a definition gives more than one answer and yet none of them have "always online" as a requirement for something to be live-service.

Hitman 3 for example is an example of a singleplayer live-service game, Paradox games like Stellaris are basically that as well, and Minecraft and NMS are often used as examples too. Nobody claimed that a game needs to be online to be updated, that's ridiculous, so not sure who was that clarification meant for.

[–] [email protected] -1 points 1 year ago* (last edited 1 year ago) (3 children)

https://en.m.wikipedia.org/wiki/Games_as_a_service

"In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service.
[...]
Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates."

GaaS monetization can't be achieved without a central online service. Even with Hitman 3 a lot of content is locked behind the online requirement.

You can bend the definition as much as you want but this is what most people mean by" live service games".

[–] [email protected] 3 points 1 year ago

Your quotes just support my statement, the defining points are continued revenue and updates, not an always online requirement.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Where in there does it say “always online”?

Connecting to the internet and downloading new content when you are online doesn’t mean the game doesn’t work offline.