this post was submitted on 17 Sep 2023
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I did not know Godot was on steam. Why would one prefer to use steam instead?
I'm assuming for automatic updates. Just like some people do with Blender.
Oh yeah for Windows and mac os that makes sense. The problem doesn't exist om linux with package managers :3
winget install --id=GodotEngine.GodotEngine -e
I'm all for Linux, I use it literally every day between my Steam Deck and remote dev machine at work, but updating software on Windows and MacOS isn't hard, and I have no clue why the Linux crowd pretends it is. You could complain about forced updates on Windows, or MacOS having two different applications folders for Lord knows why, or literally anything else that is wrong with either of them, but ease of program updates isn't a problem for Windows or MacOS.
Having a million different updater services instead of one is very annoying and even slows down boot
mac has homebrew!
I suppose it's the easiest way to try it out.
I wouldn't use it long-term, because you don't want Godot to update without you knowing, if there's something that needs to be changed due to an update. I bet a few people noticed the update from 3.x to 4.x..
I've read it also doesn't come with the C# support, so that's one reason not to use Steam for it if you're interested in testing that side.
If you're on Windows, it's an easy way to auto-update. If you're on Linux, there is no need for that.
Dang I've been manually updating this entire time... auto updates sounds appealing ngl
Just watch out for breaking changes
I use it on steam, for this exact purpose. So it shows in using it. The more people are using it, the more people get aware of it.
If all these people downloaded it directly and not from steam, this post wouldn't exist :)
Auto updates is interesting, didn't even consider it, but it can be both a pro and a con I guess...
Well - you probably don’t have to download any updates yourself when using Steam.
paru -S godot