this post was submitted on 12 Sep 2023
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Game Development
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Pretty much every gamedev course will teach either Unity, Unreal or both, so those students end up getting fucked either way.
It was the status quo in animation until a few years ago : every school would teach Maya or Max and the industry as well as aspiring professionals were kinda locked with those. Others players evened out the playing field (Houdini, Blender, etc) and today it's not the monopolistic situation it used to be.
How are they teaching nowaday?
From what I gathered it's more varied, it kinda mirrors how studios rely less on a single package. Houdini, Substance, Blender... back in my day it was Maya and Photoshop all the way
I'm now interested in UPBGE, a fork from Blender with game engine. It seems useful for learning modeling and gamedev.
I wouldn't learn game development on it