this post was submitted on 12 Sep 2023
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] [email protected] 28 points 1 year ago (3 children)

What’s the tl:dr?

The creators of the unity engine are charging people extra for games they have already created?

[–] [email protected] 89 points 1 year ago (7 children)

Creators of the Unity engine want to charge developers per game install, the more people that install the game the more you have to pay. This includes games that already exist and never agreed to this. It also causes a lot of safety concerns, how will they confirm how many installs a game has? Are they bundling spyware with Unity games?

[–] [email protected] 19 points 1 year ago* (last edited 1 year ago) (1 children)
[–] [email protected] 3 points 1 year ago

Great link, thanks!

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[–] [email protected] 29 points 1 year ago* (last edited 1 year ago) (3 children)

From what I've heard, from January 2024, any for-profit game made in Unity that meet a certain profit and download threshold will have to pay a fee to Unity per install of said game, including those released before these changes are being introduced.

[–] [email protected] 39 points 1 year ago (1 children)

Unity also said it will track installs with its own proprietary data. Speaking to Axios, Unity also confirmed that if a player deletes a game and re-installs it, that counts as two installs, and two separate fees.

From the article linked in comments here. That's unbelievable. I'm at a lose for words.

I guess they don't want anyone to use Unity at all

[–] [email protected] 23 points 1 year ago (2 children)

That's fucked because I delete and download games from my steam library all the time. If I need just a little more space I'll delete a few games but then probably pick them back up a little later.

[–] [email protected] 10 points 1 year ago

Exactly. I do it all the time too.

[–] [email protected] 7 points 1 year ago

In this age of gaming, it's a necessity. I don't have endless storage space for 120+GB game files that I'm not playing to sit indefinitely. What a completely fucked plan.

[–] [email protected] 23 points 1 year ago

I wonder how that works.

Like if I released a Unity game in 2016... if I tell Unity to fuck off, would they then try to get my game off of Steam?

[–] [email protected] 17 points 1 year ago (2 children)

How are post facto agreement changes working retroactively legal?

[–] [email protected] 11 points 1 year ago

They're only legal until someone challenges it. Shouldn't take long before Microsoft has a nice little letter for them in the mail.

[–] [email protected] 1 points 1 year ago

Up until now companies have been getting away with this because of "user agreements." Nobody has had the money and interest to get them in court.

I don't see any possible way this survives a lawsuit, for exactly the reason you said. This is almost certainly not legal but nobody has had a reason to get precedent to say it until now.

[–] [email protected] 17 points 1 year ago (1 children)

They want to charge game devs $0.20 per install. Yes, that's right, they want to charge devs 20 cents every time somebody installs their game.

[–] [email protected] 16 points 1 year ago (2 children)

Thanks for responding to my post.

That will be uhh… 0.20.

[–] [email protected] 4 points 1 year ago (1 children)

Ah fuck, ya got me. pays up

... wait a minute... pays up again

[–] [email protected] 2 points 1 year ago

Now, everyone who has ever responded to one of my comments also has to pay me.

Why a terrible company. I don’t even want to redeem their free games any more.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

So 1000 installs per day (small numbers for a global title) = $200/day x 30 = $6000/mo, and then at like 10% after the hype wears off, $600/mo for the entire product lifetime (even installing on a new computer charges, so this cost doesn't go away when new users stop coming)...

Edit: this is actually similar to the numbers given in the original post, of an average settling at $40k / yr (so like 200k installs per year or only 550 per day across the entire world). Which like they said, yeah, is about half a million dollars over product lifetime.