this post was submitted on 23 Aug 2023
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The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

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[–] [email protected] 53 points 1 year ago (3 children)

you guys can pay developers all you want but nobody is gonna stick if your launcher is still shit

[–] [email protected] 6 points 1 year ago (2 children)

Just use playnite or one of the alternatives, it's so much easier launching every game from the one place.

I only open epic launcher once a week to get the free game I'll never play and that's it.

[–] [email protected] 4 points 1 year ago (1 children)

Playnite is a must for any gamer

It can open any game

[–] [email protected] 2 points 1 year ago (1 children)

Yeah being able to add and launch the more nefariously obtained games along side legitimate games is one of my favourite things about it. The filter to quickly see owned vs installed across every account is also up there as a top feature.

[–] [email protected] 1 points 1 year ago (2 children)
[–] [email protected] 3 points 1 year ago

gog can do the same but I kept having issues with the plugins for each launcher randomly crashing and signing me out and it just got so annoying to use

[–] [email protected] 1 points 1 year ago

100% it can handle pirated games yeah, I used to use this a few years ago but swapped to playnite and I honestly can't remember what made me swap. I don't remember it having view filters.. maybe it does

[–] [email protected] 1 points 1 year ago

playnite is phenomenal!! I use it as well but have to occasionally still jumpscare myself opening the epic launcher to update stuff

[–] [email protected] -4 points 1 year ago (2 children)

But why does the launcher matter when all you need it for it to launch a game?

[–] Lazz45 16 points 1 year ago* (last edited 1 year ago)

Because it's actually dogshit. Like in every thinkable way a launcher "could be bad" it is.

Examples:

-Cannot move games or files, IN ANY CAPACITY. If you move a game folder or file the Epic launcher loses sight of it and the launcher has no way at all to tell it where existing files are. I learned this when I tried to move GTA V and had to reinstall the full game in the exact same location so that epic could see it.

-The launcher is the slowest loading launcher and service in the world. I have a 7800x3D and an nvme and EGS is the slowest launcher on my computer by a country mile (fucking Uplay is faster). Also on top of that, it has a major hard on for making you log back in on the same fucking computer (what feels like weekly). Meanwhile I don't touch steam for 2 weeks and, guess what? It still logs me in! How the hell did they figure out that crazy tech?!

-It has absolutely 0 of the function the steam launcher has. Besides letting you spend money on games and launch them. No communities, workshop, friends features, profiles, voice calling, steam share, remote play together, etc.

I could go on but this all just grinds my gears when they do nothing but tout how they are "for gamers" and "for developers" when they're clearly just here for fucking money. They use anti consumer practices to lock people into an ecosystem that for some reason they refuse to improve (wild fucking concept, maybe people would use their launcher if it wasn't one of the least functional ones available!), and instead try to bait people in and keep them around with a free game a week. I'll never, ever willingly give a cent to epic games. They've proven they don't give a fuck about gaming or the consumer experience

edit: changed you to they when referring to Epic Games at the end

[–] [email protected] 8 points 1 year ago

For some reason when I play that Saints Row 3 Remaster via EGS, all the controller inputs are all wrong. I have to launch the game through Steam so that I can use Steam's controller API with it instead.