this post was submitted on 28 May 2025
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It has a LOT of content cut from the board game, and the world is still incredibly shallow outside scripted gameplay
If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality
Fucking Ubislop Watch Dogs 2 had a more interactive world, for crying out loud
I'm really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?
Outside of what I assume you mean by the "scripted gameplay" of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn't deliver on?
Go play Deus Ex in the same genre, or some cyberpunk based CRPGs. Those games lots of mechanics that play into the game, DXMD's Augment system wipes it's ass with Cyberpunk's Chrome for one.
Also it would help if they didn't rush the story so much, it was a product of crunch and it shows. You can fix the bugs but you can't fix fundamental problems with pacing
None of what you've just said connects back to your previous comment in the slightest. You started by saying that they cut too much from the TTRPG and that the world was too shallow, and then when I asked you to elaborate you just went on about augmentation systems.
At this point I'm not convinced you actually know what it is that you don't like about it.
What? The cybernetic system is not a mechanic?