this post was submitted on 28 May 2025
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[–] [email protected] 8 points 5 days ago (2 children)

What? The launch was definitely botched, but after all the updates it's now a great game. Personally one of my favorites. Honestly I'm not sure if there are many studios who would do a better job than CDPR in making such a large scale Cyberpunk game.

[–] [email protected] 1 points 4 days ago

It still has some rough edges, even after the major updates. I liked the Panam ending a lot, arguably one of my favorite game endings ever, but the police spawn and logic is still terrible compared to the likes of older GTA games, and the cars still feel gross to drive. Just Cause 2 had better vehicle handling, and that's a title from 2010.

[–] [email protected] 1 points 5 days ago* (last edited 5 days ago) (3 children)

It has a LOT of content cut from the board game, and the world is still incredibly shallow outside scripted gameplay

If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality

Fucking Ubislop Watch Dogs 2 had a more interactive world, for crying out loud

[–] Voroxpete 5 points 5 days ago (1 children)

I'm really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?

Outside of what I assume you mean by the "scripted gameplay" of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn't deliver on?

[–] [email protected] -2 points 5 days ago (1 children)

Go play Deus Ex in the same genre, or some cyberpunk based CRPGs. Those games lots of mechanics that play into the game, DXMD's Augment system wipes it's ass with Cyberpunk's Chrome for one.

Also it would help if they didn't rush the story so much, it was a product of crunch and it shows. You can fix the bugs but you can't fix fundamental problems with pacing

[–] Voroxpete 1 points 4 days ago (1 children)

None of what you've just said connects back to your previous comment in the slightest. You started by saying that they cut too much from the TTRPG and that the world was too shallow, and then when I asked you to elaborate you just went on about augmentation systems.

At this point I'm not convinced you actually know what it is that you don't like about it.

[–] [email protected] 1 points 4 days ago

What? The cybernetic system is not a mechanic?

[–] [email protected] 3 points 5 days ago

If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality

Way to show your opinion is less than worthless. If you're too stupid to admit CP2077 is an RPG: that's on you

[–] [email protected] 1 points 5 days ago

Okay but I don't know anything about the boardgame. I'm judging the game based on the game itself. It's a cool game set in a cool Cyberpunk world.