this post was submitted on 15 May 2025
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Hey Dungeoneers, v3.1 is ready for beta, just in time to meet the estimate I gave (for once)!

In this blog post I'm going to go over what's coming in v3.1! This update has a a mini Warrior rework, some new rooms in the dungeon, a new trinket, and an assortment of other changes and additions.

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[–] [email protected] 1 points 1 week ago (1 children)

I'm loving the new changes to the warrior. This beta is awesome

I understand the passive, and I think it's really good, but I'm trying to figure out how the "Lethal Defense" talent works. I understand that killing with a combo reduces the Seal's cooldown, and that seems to be working well.

But the second part of the talent, I'm having trouble understanding it. It says it reduces cool down by up to -100%, what does that mean exactly? Does it reduce the cool down in a way that it can be activated two times in a row?

I tried it out in a game, andI'm finding it very difficult to test.

I can sort of get the -100% buff but it takes like 3 consecutive kills, all with a combo in order for me to do it. I'm pretty sure I'm doing it wrong.

I also tried just saving my combo and using it to instakill an enemy, but doing that doesn't seem to give me the -100% reduction

Can you help me understand how the talent is supposed to be used?

[–] [email protected] 2 points 1 week ago (1 children)

It's entirely possible that something isn't functioning correctly atm, but the intended functionality is that if the ability is already ready to go (0%) cooldown, you can continue to stack the cooldown reduction up to -100%, which means that when the shield triggers, it will immediately be ready to trigger again.

[–] [email protected] 1 points 1 week ago

Thanks for the answer

That sounds really good. It gives us some good strategic options