[-] [email protected] 1 points 1 day ago

No specific date yet, but we are getting close. I said 'sometime in July' and I think that's still accurate, though it'll be later obviously.

It's worth noting that v2.5 ended up growing quite a bit bigger than I initially planned for it to be.

[-] [email protected] 2 points 1 day ago

Hah! As far as I'm aware Java is a pretty memory-safe language, and the game has also already supported text input for a while now, so hopefully never.

50
submitted 2 days ago by [email protected] to c/[email protected]

After getting requests for years, I am finally adding support for custom notes in Shattered Pixel Dungeon!

You can make plain text notes, or attach them to a dungeon floor or item. These are a great way of keeping track of information between play sessions, or deduced properties of unidentified items. Custom note titles will even appear in the descriptions of their items!

(Image Description: An image showing the various UIs for adding custon notes. A selection window for adding them is shown on the left. A cropped window is on the top-right, showing five custom notes in the adventuring notes UI. Another cropped window is in the bottom right, showing a custom note appearing in an item's description.)

[-] [email protected] 1 points 6 days ago

Please look at the screenshot again, there already are separators when two floors are on the same row. Separators on different columns seems unnecessary as there's already a new header that serves as a separator.

39
submitted 1 week ago by [email protected] to c/[email protected]

I'm also using the new Grid UI to overhaul Shattered Pixel Dungeon's journal notes page! The automatic adventuring notes, which record keys and landmarks, are now presented in a much more compact form! I've also added a few new landmarks, such as special floor types.

You might notice that there are a couple of other new things in this UI as well, more on that next week...

(Image description: An image showing the new 'adventuring notes' UI in the journal on the left. Notes are organized by dungeon floor with icons the player can tap for more info. On the right two example note descriptions are shown)

53
submitted 2 weeks ago by [email protected] to c/[email protected]

Continuing the trend of interface improvements coming to Shattered Pixel Dungeon in the next update, I'm adding a new window when you try to upgrade items!

Currently the only way to know how the stats of an item change with upgrading is to actually spend an upgrade scroll, but with this new interface you'll get a helpful little summary first! The window includes almost every stat in the game that scales with item level.

[-] [email protected] 22 points 3 weeks ago* (last edited 3 weeks ago)

To the surprise of absolutely nobody, I'm closing the comments on this thread.

It's a rainbow colored potion wishing people a happy pride, it is as similarly inoffensive as any of the other holiday items, and will be gone in a few days. Obviously not everyone celebrates such a holiday, and that's fine, but If pride existing in the game offends you but halloween/christmas/chinese new years doesn't, then you should consider why that is.

38
submitted 3 weeks ago by [email protected] to c/[email protected]

As mentioned last week, Shattered Pixel Dungeon's catalog is being expanded, but it's getting more than just new items. The catalog now also includes all of the game's enemies (plus plants and traps), and lore documents!

In total this means the new catalog has gone from 101 things to just shy of 500! It'll also keep track of stats such as how many times you've defeated an enemy, and comes with 9 new badges.

32
submitted 1 month ago by [email protected] to c/[email protected]

Hey folks, since last week I've finished the new catalog UI, so here's a more fulsome screenshot!

For reference, the existing catalog contains 101 items, and this new one now contains a massive 315 of them! Almost every item (and enchant/glyph) in the game is now viewable here, assuming you've found it first.

It looks like there are still 2 more categories though, I wonder what's in them...

61
submitted 1 month ago by [email protected] to c/[email protected]

With Shattered Pixel Dungeon v2.4.2 out, I'm properly starting work on the next update, which is going to include a bunch of changes to the journal interface.

Here's one of them, a new UI for the game's item catalog, that uses a grid instead of a long list. This makes the catalogs easier to navigate and gives me loads of room to add new things to them too...

30
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

Hey Dungeoneers, sorry for being a little quiet here lately!

I've just released Shattered Pixel Dungeon v2.4.2, which is mostly focused on followup balance tweaks, but also fixes a few bugs. Here's a link to the changelog on Steam: https://steamcommunity.com/games/1769170/announcements/detail/4185612701676471088

30
submitted 2 months ago by [email protected] to c/[email protected]

Hey Dungeoneers, Shattered v2.4.0 has been released!

v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility. There are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details.

[-] [email protected] 13 points 2 months ago

Gold and hidden rooms are never contained deep into walls, there's no reason to dig more than 1 or 2 tiles out from a room in search of secrets.

38
submitted 2 months ago by [email protected] to c/[email protected]

Hey rat punchers, Shattered Pixel Dungeon v2.4.0 is going to be releasing to everyone around the middle of this coming week!

The v2.4.0 beta now contains 11 trinkets total, with 3 recent additions: the mimic tooth, wondrous resin, and eye of newt. I think 11 is a good place to start, but there's lots of room to add more in the future as well!

31
submitted 2 months ago by [email protected] to c/[email protected]

Hey Dungeoneers!

After some disruptions back in February and March, Shattered Pixel Dungeon v2.4.0 is finally ready for beta! Read on for more details about what’s coming in this update.

52
submitted 2 months ago by [email protected] to c/[email protected]

Hey folks, the beta for Shattered Pixel Dungeon v2.4.0 should be ready to start this coming week!

The beta will have everything I've shown off so far, including a new item category, changes to alchemy, and changes to the Duelist. There are also some levelgen additions! Entrance and exit rooms in particular are going to become more visually varied.

[-] [email protected] 15 points 2 months ago

The horn charges based on exp gain, not based on time, mainly to prevent people using an upgraded horn to stall out hunger forever. The amount of charge you get per hero level scales from ~0.33 rations to ~2.25 rations at +10. Each ration you put into the horn will be recovered after about 5 levels.

34
submitted 2 months ago by [email protected] to c/[email protected]

Hey folks, we're getting fairly close to Shattered Pixel Dungeon v2.4.0 being ready for beta!

Here's another thing to look forward to in that update, I'm making some big changes to Duelist weapon abilities! While I am reducing recharge speed, abilities are getting buffed across the board to compensate. This includes more damage, charge cost reductions, and every ability getting a component that scales with upgrades.

[-] [email protected] 11 points 3 months ago

the main idea is that artifact levels aren't analogous to levels you spend SoU on at all. I'd honestly rather just change it back to the way it was before, where transmutation simply failed if you rolled all the artifacts.

[-] [email protected] 10 points 5 months ago

A weaker enemy from the next region can rarely appear at the end of the current one. This goes for thieves in the sewers, bats in the prison, ghouls in the caves, etc.

[-] [email protected] 11 points 5 months ago

It depends a lot on what items you have. Generally upgrade/reforge/harden are better if you already have good gear, and smith is good if you need to fish for a good weapon or armor. Reforge, harden, and upgrade can each be used a second time, but the second use costs 1000 more favor.

[-] [email protected] 11 points 6 months ago

Generally anything that isn't equipment can be used in the alchemy interface, but not all items have a recipe.

[-] [email protected] 11 points 7 months ago

I was very happy with RoA when I first thought up the concept for it. I was mulling over adding a new ring but didn't have a great idea, and knew arcana was a winner the moment I thought of it. Enchants and glyphs have always been fun for players to use, so letting them access the power budget afforded to SoU allowed me to really heavily boost them.

view more: next ›

00_Evan

joined 1 year ago
MODERATOR OF