Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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I'm fresh off reading patch notes, the new room types have me so hyped! Warrior seal change is fantastic, I always understood logically that it was impactful, but it never felt as noticeable as even the Duelist's level 1 talent granting Sheild.
Expounding on the new rooms, I really hope the barrels are intractable like they are in Remixed PD, the only other PD that I can stand to play after Shattered. The double new blue flames look really interesting, I wonder what they do? Maybe the skelecages are more than decor too?
The bridge to nowhere looks sick, and the dark crystals in Demon Halls gives it a really thematic claustrophobic feeling, while also adding tactical opportunities and pitfalls.
I love the new entrance rooms. Hell, reading this dev diary, I'm realizing how much I love room variety and how much it adds to the dungeon feel of the game.
Cleric buffs are great too, they've felt weak, but I haven't played them a ton.
This is just my very first impressions, I plan to report back once I've tested it :)
Glad to hear you like the changes!
I don't currently plan to make the barrels interactable, all the new terrain is more for decor.
That's too bad. I think it would be a lot of fun to make them breakable. Not only because it would be nice to take out my frustration on an easy target, but also because it would add another layer of strategy in terrain modification.
I was going to ask the same thing. I like all of the new obstacle dungeon items but for the barrels specifically, I think many will initially think they could be interactable. In many RPGs, barrels are destructible. It seems weird that fire at least wouldn't burn them down.