Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/tos/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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Summon elemental exists because people complained that there wasn't an alt use for elemental embers, I don't think it would make sense to make the spell generic in terms of recipe. At the moment the spell does serve a nice niche by giving you a big power boost in the earlier stages, but I would like to adjust it to be a bit more useful later on.
Glad to hear it, I'm looking forward to summon elemental buffs! At the moment it severely harms the player as you sacrifice upgraded wand + potions + energy for it. The free upgraded wand alone gives a much larger power boost. We could have a unique use for embers (like rotberry throw), as well as a reliable summon option in alchemy table. I think having allies in SHPD makes the game sooo much more interesting, but they're often too weak and unavailable in runs, which is why I was hoping summon elemental becomes an item you can craft in every run via arcane stylus.