Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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The rare enemies and trinket look great so far! Can we temporarily cancel this effect by throwing it away from the bag? I think that's extremely important to make this trinket usable, as wand charges are finite. And does the evasion boost work multiplicatively and stacks with ring of evasion, rogue freerunner evasion boost, etc?
Looks like this trinket will benefit a lot for mage, cleric, rogue cloak + evasion, and duelist's many guaranteed hits. Unfortunately warrior doesn't benefit as much from this trinket compared to the others.
Currently the evasion boost does stack muliplicatively, although I do reserve the right to change that to additive in the future (code for evasion/acc boosts is starting to need a refactor anyway)
Yes it will be possible to drop the trinket, although juggling items is generally not a strategy that I want to encourage. If it becomes a common strat I will likely implement a cooldown so that the evasion boost still applies for a bit after dropping.
I see! I think this trinket in particular needs to be juggled like Newt Eye, it's a playstyle I personally love. Mage, Cleric, and Duelist have plenty of guaranteed hits and they won't need to juggle as much, but I feel the other 3 classes will find it very hard to use this, wands/doors etc can only be used so much against multiple enemies. A "defensive playstyle for all entities" effect is generally more advantageous to dungeon enemies, as they tend to summon etc and overwhelm. It's dangerous and I'd probably only use this trinket if I can juggle! It's very nice if the evasion boost stack multiplicatively for evasion builds