this post was submitted on 01 May 2025
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I've been playing some games through ScummVM, and there's a cool feature that lets you load the game using whichever graphics mode the software originally supported. It also lets you use shaders to simulate a CRT, because these bare pixels were never meant to be seen with human eyes. I thought it was fun to compare the art from the different versions.

The posted image is from the EGA version

Here is the CGA:

And Here is Hercules(Amber):

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[–] anomnom 2 points 1 day ago (1 children)

VGA was 640x480 but you could do square pixels at 768 × 576 but only in 16 colors I think.

SVGA (Super VGA) was the first time I saw 800x600 glorious pixels.

But since our hardware upgrade was slow at home we jumped right to XGA.

[–] fibojoly 2 points 1 day ago

Oh dear, yes, SVGA! I had forgotten about that one, hahaha!