this post was submitted on 01 May 2025
120 points (100.0% liked)

RetroGaming

22383 readers
948 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 2 years ago
MODERATORS
 

I've been playing some games through ScummVM, and there's a cool feature that lets you load the game using whichever graphics mode the software originally supported. It also lets you use shaders to simulate a CRT, because these bare pixels were never meant to be seen with human eyes. I thought it was fun to compare the art from the different versions.

The posted image is from the EGA version

Here is the CGA:

And Here is Hercules(Amber):

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 14 points 1 day ago (14 children)

Here are some from inside Monolith Burger, too:

EGA:

CGA:

Hercules (amber):

[–] [email protected] 11 points 1 day ago (13 children)

What's weird is - I could swear Hercules had higher resolution. Didn't it?

[–] fibojoly 9 points 1 day ago (12 children)

Hercules used to play in 720 x 400 or thereabouts.

And that CGA palette looks wrong to me, haha. All the games I ever saw were either cyan magenta black and white, or black red green yellow. First time I see a mix like this.

[–] captain_aggravated 6 points 1 day ago

CGA had a number of modes, but one of the 4 color 320x200 modes was most often used in game; these look like they're supposed to by white, black, cyan and magenta. The thing is, it could use NTSC color artifacting to actually show more colors on a composite monitor through the use of dithering.

load more comments (11 replies)
load more comments (11 replies)
load more comments (11 replies)