this post was submitted on 22 Mar 2025
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This is why shovel knight looks and feels like the old classics it’s imitating. They artificially limited themselves to color pallets and some technical limits that old systems had. I think they ended up using 18 colors instead of 16, and double the sprites on screen, among some of them. Indie games usually just go with what looks good and use modern limits because they can. Most the time it’s not a choice, they just do what works and that’s ok too.
Eh I don't think shovel knight looks like the old classics. It looks way too refined to me when compared to a nes title.
I can't remember if the game's settings had a scanline filter switch or not, but that would be the finishing touch in my opinion.