this post was submitted on 17 Mar 2025
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[–] [email protected] 6 points 2 months ago* (last edited 2 months ago) (1 children)

Yeah, it looks a bit different on my Steam deck and TV, maybe because they’re OLED displays. It doesn’t come across as dramatic as it is in person on the screenshot. In person there’s more bloom and higher contrast, the characters look more… planted in the world, I guess is the best way to explain it.

Like, if you look at the rounded parts of the big robot there’s a bit more depth and contrast that give it more rounding and image depth in shadows, but again, the screenshot isn’t doing the effect justice.

Also, the still image doesn’t help because the shader also impacts how the game looks in motion.

I took the screenshots on my Steam Deck, but hadn’t actually seen them until I uploaded here.

[–] [email protected] 2 points 2 months ago

At this point it's one of those things that comes down to taste rather than authenticity. Pixel-art games have continued on and had their own development arc between indie gaming and the remastering trend, and they've all had different approaches to it. Even people like me that grew up with CRT displays have had their tastes shaped by years of gaming on different tech.

I haven't gotten my hands on a CRT since I left my last one behind 15-ish years ago, but I do get a bit of a nostalgia buzz from the CRT-Royale package on a 4K display. When that's not available I tend to use one of the scalers because I really don't like aliasing, and high resolution displays really bring out the blockiness. That sort of thing is sacrilege to some people. Everyone's a little different.