this post was submitted on 08 Mar 2025
63 points (95.7% liked)
Games
17982 readers
705 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Metroid Dread's difficulty was wack, in comparison to more perfectly balanced ones like Super Metroid or Metroid Prime 2.
I had to stop playing when I was wondering what the hell I was doing with my life trying to fight this same stupid boss for the 10th time, which wanted me to deal with awkward diagonal shooting mechanics and focus on some tiny weak point, while trying to dodge whatever it was trying to throw at me at the same time. Maybe it was Drogyga? I forget.
I was already not in love with the instant death mechanics with frame-perfect quick time events that purposely change the fucking timing. just to make it an RNG nightmare.
I'm sorry you had that experience. Personally I didn't think Dread's bosses or levels were significantly harder than classic entries in the series, and some are straight up cake-walks once you know the patterns.
Regarding the instant death, it really didn't bother me. In the older games, you would find hazardous rooms that you couldn't progress through without a suit upgrade. The rooms with the E.M.M.I function the same way, except you get to interact with them instead of just turning around to explore elsewhere. They enhanced my fun with the game.
I'm glad Dread was generally well-received, but I guess it would be nice if they made an assist mode for people who just want the story, and the dopamine from killing a boss without having to try multiple times.