this post was submitted on 03 Mar 2025
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[–] [email protected] 0 points 6 hours ago (1 children)

Well, there ya' go! I still suck at Warcraft III, and not for a lack of trying!:))

Maybe you do have a point about having predilections for certain skillsets, but I can say with certainty that I've never aced a game the first (dozens of) time I picked it up. But they helped me narrow down my thinking in terms of priorities, they helped me develop a "nose" for strengths and shortcomings in someone's skillset, they basically taught me what the practical side of management entails.

Same with long-form sim games, those taught me how to plan for the long-term, how to form contingencies, how to deal with the unforeseen, etc.

[–] [email protected] 2 points 5 hours ago (1 children)

they helped me develop a “nose” for strengths and shortcomings in someone’s skillset

In an actual human being? What kind of game are you thinking about here?

[–] [email protected] 1 points 4 hours ago* (last edited 4 hours ago)

Well, pretty much any RPG - used to play a lot of Neverwinter Nights, developed an addiction to TES and Fallout 3/NV just like everyone else, dipped my toes in the classic Fallouts in high-school, and it just kept growing from there.

In addition, a lot of well-made RTS/management/sim games [Warlords Battlecry III, Stronghold, Stronghold Crusader, 40k: Dawn of War (the first and second batches, I devoured them as they came out, but III is... no), the C&Cs, several Total War titles, StarCraft, the SpellForce series, Age of Empires, the classics, pretty much], also taught me the importance of unit/team composition, which, to me, is an abstractised and simplified way of keeping track of such aspects. They don't teach everything which one should keep in mind, but they sure taught me to keep an eye on skills in general.