this post was submitted on 06 Feb 2025
421 points (98.2% liked)

DnD Memes

4888 readers
75 users here now

Rules

Disclaimer These rules are copied directly from r/DnDMemes and will be adapted to Lemmy shortly.

Rule 1. Be Excellent to One Another: No trolling, harassment, personal attacks, sea-lioning, hate speech, slurs, or name-calling. Overly off-topic, political, or hateful debates will be removed, and bans may be issued based on severity. This includes both posts and comments. We reserve the right to remove content or comments that contain discrimination or distasteful content. Be kind and stay on topic.

Rule 2. No Reposts: Posts must not have been posted in !DnDMemes before. Reports with direct links to the original post will greatly expedite their removal process. Reposts from other subreddits are allowed, but once a meme is posted to !DnDMemes, it will forever after be considered a repost.

Rule 3. Post Style Guide: Posts must be strongly relevant to D&D (or other TTRPGs) and must include an attempt at humor or entertainment. Posts must be legible, understandable for a general audience and have some effort put into them, including titles. Video posts may be up to 3 minutes long, and they must be humorous in nature. Only one meme is allowed per post; posts with multiple images inside of them, such as a collage, will be removed. Posts must not rely solely on the title to relate to D&D.

Rule 4. No Advertising: Meme culture is non-profit. No links to stores, fundraising/payment sites, or comments asking for money/followers. Social media handles or website watermarks on original content are acceptable, unless these are monetized, and self promotion of one’s own social media should be limited to once per week. Accounts whose sole purpose are to push products, whether legitimately or fraudulently, will be permanently banned and their content removed.

Rule 5. No Piracy: Do not share or request pirated content. No linking, hinting at, or naming hosts of illicit non-SRD D&D content. You are allowed to copy-paste relevant rules or sections from sources, but large blocks of text may be removed.

Rule 6. No Beating a Dead Horse: Moderators may step in to issue a 3 month prohibition on certain meme topics and formats. The requirements for placing a topic on hiatus are 1. The topic has been prominent on the front page for at least 3 days or 2. The debate topic is toxic in nature. Certain historically overdone themes or formats may be retired permanently at moderator discretion/per user poll. Please see the current list.


The rules listed above are not exhaustive and decisions are made on a case-by-case basis. Such decisions can be appealed in mod mail, and the mods will do their best to come to a productive resolution. All "borderline" mod decisions are the product of informed and objective internal discussion. We welcome feedback on our rules and are always seeking to improve them for better clarity and creating a friendly, social environment here at !DnDMemes.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 37 points 2 weeks ago (3 children)

I'm here for it, if they earn it. I love players having OP bullshit magic, but it's no fun unless they work for it. Changing magic artifacts isn't easy; everything about them is intrinsic to how they work. This is why wizards are useless without their cookbooks detailing every little step, and sorcerers always get weird side effects with their "fuck it, we ball" casting. This is where you tell the players that they're going to need to return to the forge that cast the ring, or find a way to get help from someone high up in the jeweler's guild or something like that. Sure, you could always try to DIY your magic canon, but you're basically doing fantasy electrical engineering with vibes and a screwdriver; ask yourself, what could go wrong?

[–] [email protected] 17 points 2 weeks ago (1 children)

That's how I run my table. I am a merciful god, but also a petty god if you reach for the heavens a little too hard. D&D magic already screws with thermodynamics to the point where free energy just exists, so I try to draw a line just short of where anyone figures that part out.

In the back of my mind, I'm always asking the question: "Why wasn't this loophole exploited in the world already?" That usually prompts a suitable response.

you’re basically doing fantasy electrical engineering with vibes and a screwdriver; ask yourself, what could go wrong?

Exactly. In the situation that OP raises, I ask myself: "Does Newton or Gandalf win this argument?"

[–] [email protected] 7 points 2 weeks ago* (last edited 2 weeks ago)

In the situation that OP raises, I ask myself: "Does Newton or Gandalf win this argument?"

Exactly. Does the bullet remain moving at the speed it already was? Or does the conservation of momentum require that it slows as it grows larger (and heavier)? If so, it would basically be useless as a weapon, because a handheld firearm couldn’t exert enough force to actually fire a cannonball any effective distance; At most, it can only exert as much force as the recoil exerts on the character. And a 12 lb cannonball would get rolled across the floor by the recoil, but not fired across the room.

I’d probably rule it’s somewhere in between, because “rule of cool” is just plain fun and that’s why we’re all playing the game. Having it be a full blown “it fires cannonballs at full speed across the room” weapon is obviously super broken. But maybe I rule that the bullets aren’t near the ring long enough to fully regrow, but it gets a +2 modifier to damage because you’re effectively firing rifle sized rounds with a handgun.

Or maybe I rule that they slow down as they grow, but the spell takes some time to wear off, which limits the maximum range and effectively makes it a devastating close-up weapon, but relatively useless at longer distances.

The point is that the players worked for it, and get some sort of payoff. Even if it’s not a complete game-breaking reward.

[–] [email protected] 3 points 2 weeks ago

What could go wrong? The gun/shooting makes the size and effect of the field unstable. Weird effects on size and momentum and direction, causing damage and hit chance reduction based on rolls you select every shot. Also, after about three shots the field it unstable enough to reach into the barrel and ruin it by having the next ball expand inside, jamming and destroying the weapon.

[–] [email protected] 2 points 2 weeks ago (1 children)

I was thinking they could do it as many times as they wanted. But every time they use it that way they have to roll a d20 to see if they broke it. And then they have to roll Con to see if they took damage firing it, and whether they remain standing.

The problem is with this specific case. A 12 pound cannonball is going to end a lot of fights before they even start. There's not a lot of ways to have non boss enemies take that kind of projectile and say they aren't dead right away.

Either that or come up with some flavor for it not coming back to full size/weight. Effectively allowing them to have a +1/2/3 weapon. I'm all for giving players stuff that makes them feel powerful and giving them fluff fights for the same reason. But some stuff really does need push back.

[–] [email protected] 2 points 2 weeks ago (1 children)

Or they have to use it like a mortar because of low muzzle velocity

[–] [email protected] 1 points 2 weeks ago

That requires a grounding in physics to explain it to the group and I'm not that guy.