this post was submitted on 13 Jan 2025
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Yeah, like it's bugged. Rules don't work as-written because things aren't lined-up properly. There are no remaining cards in the yellow satchel because they're mismatched with the tile stacks. Rotating the dungeon panels traps a player because any correct alignment of doors is in NP-hard.
But once you've improvised that all cards get shuffled back in and one-sided walls don't count... you can walk to the exit in like two turns, right? We're gonna Any% this bitch.