this post was submitted on 05 Jan 2025
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[โ€“] spankinspinach 7 points 4 days ago (1 children)

This has been exactly my feeling for the past decade or so. I love open world, when you have a good concept and a solid story. But corridor is the best way to convey that story and keep the player engaged.

For me, Assassin's Creed is the ultimate brilliance to rags example: corridor gameplay that became an open world as you progressed in the early games. Which evolved into the meandering, mindless stories of the more recent games. I genuinely have no idea what Valhalla was supposed to be about lol. I finished it, but it was 120 hours I'd rather have back. A corridor style for the late 2010/20s games would have made all of them far more interesting, as they were phenomenal concepts imo.

All this to say, I don't mind some impactful world decisions that affect story arcs, but bring back the dang corridor and stop hiding behind massive content dumps... Damn it!

[โ€“] WastingCommentSpace 2 points 3 days ago

Ah yes. The old riches to rags strategy.